When I was a kid, I loved video games. (I know, I know – please feign your surprise.)
When I wasn’t beating the expert challenge of Roller Coaster Tycoon or building a 20-house compound in Sims, I spent an inordinate amount of time on the MMORPG that changed everything: RuneScape.
Like real life, RuneScape didn’t have a set direction.
Each pixelated online character has a level and a wide array of skills – ranging from attacking to fishing to woodcutting – that they can level up through using those skills, questing, and adventuring.
I loved it.
Beyond learning to type at 200+ WPM, RuneScape taught me lessons in math, commerce, and a pile of random medieval weaponry trivia.
Around that time, I re-created accounts on some of my favorite old games, including RuneScape…
I was surprised to find out that they didn’t “spark joy” in the way they did in my 10-year-old mind.
I remember turning to my partner and saying, “This honestly feels just like the process-building we do at work…”
That’s when I realized I’d come full circle.
The way we teach (and practice) process-building at ProcessDriven is like a game. It’s like the skill tree of RuneScape 3 or the Financial Summary in Roller Coaster Tycoon 2.
The final pillar of the ProcessDriven Approach™ relies on the same concepts as a video game’s character: clear, visual stats that we “level up” through process, experiments, and documentation.
It’s hard to explain in words… Let me just show you in a quick video clip.